FAQ | The Buried Light
Steam systems, Tales of Amasia, Tome of Arçuray, War-Trees, Studio process, and the Resistance - short answers.
- When does it launch on Steam?
- The Steam store page is live - wishlist now. Planned release Q4 2026. Join the Resistance on Discord for playtests and updates.
- What platforms?
- PC via Steam (Windows, macOS, and Linux targets as announced closer to launch). An Xbox release is also planned - store links and timing will be shared when confirmed.
- What kind of game is it?
- A monochrome 1-bit action roguelike set in Arçuray’s void: craft modular bullets, breed War-Trees, and survive escalating bullet-heaven sieges under punishing permadeath.
- Is there a lore / story?
- Yes. Forty generations ago Erlik buried the sentient forests of Arçuray in a lightless void. The roots mutated into War-Trees - botanical spacecraft fighting to reclaim the sun. Read more on the Lore page.
- How does this connect to Tales of Amasia and Tome of Arçuray?
- The lore is rooted in Tales of Amasia and expands the tree-folk creation myth: trees come to the world of Tales of Amasia from planet Arçuray. The Buried Light is a transmedia branch of Tome of Arçuray - a mythic narrative strand of a new-media hybrid art installation in Berlin. Details on the Lore page.
- How is the game developed?
- By experienced developers and designers across disciplines, using software and game-design best practices, regular sprints, version control, and playtests with varied players. We want more players on Discord to collaboratively develop the game - see the Studio page and join the Resistance.
- How does bullet crafting work?
- You build unique bullets in a 4-slot system: Bullet (damage type), Shooting Style (pattern/trajectory), On-Hit Effect, and On-Kill Effect. Details live on the Systems page.
- What are War-Trees?
- Living war machines you unlock and breed. Breeds like Kav’akk (sniper precision) and Guerr’gen (heavy defense) offer distinct ride and combat styles, plus anatomical upgrades, Scent auras, and orbiting sticks.
- Does the game use AI-generated content?
- Some generative models helped prototype ideas; a portion reached production. AI-generated content is no more than about 1% of total game assets and art. See Legal for the full notice.
- Is this a self-funded indie game?
- Yes. The Buried Light is a true indie project - self-funded and developed by a small team without publisher backing. Wishlists and Resistance feedback help us ship.
- Is it single-player?
- Yes - the core experience is solo. Each run is a climb through escalating arenas with punishing permadeath.
- Is multiplayer planned?
- Yes. Multiplayer is on our roadmap. We’re focused on the solo siege first; modes and timing will be announced on Discord as development progresses.
- Will Steam achievements, trading cards, and Workshop be supported?
- We’re planning Steam achievements, trading cards, and Workshop support alongside the Steam release. Scope and timing will be confirmed as development progresses.
- Where do I get news?
- Join the Resistance on Discord - the hub for trailers, playtests, bullet recipes, breeding talk, and Steam alerts.
- Will there be a demo?
- Playtest plans are announced on Discord. Wishlist on Steam to get launch alerts.
